Wednesday, June 8, 2011

Presenting Your Demo

  • The Big Idea: Provide an update on your team's game topic. What is the most important concept you want your players to learn? I want my player to learn that we can't waste trees.  





  • Making Decisions as a Team: How did your team's ideas about the game topic change over time? I was thinking about doing recycling, but I've seen games like that and I wanted mine to be original. 





  • Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together. I’m the only one in my group so I did all the drawing, coding, answering questions, and blogging on my own but with the help of classmates and teacher. 





  • Research: What kind of research went into your game topic? What did you learn about your topic? What message do you want the player to understand? Well I didn't know a whole lot about my topic which is what made it interesting to me. I want the player to understand why it is important to save trees. 





  • The User Experience: Explain the actions players take in your game. How do you play it? What decisions were made about features to include, and how did you decide? The player has to use the keyboard controls to move a squirrel around a maze and plant trees by answering math questions. I didn't have to decide a lot of things because I'n on my own.





  • Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources? I think the flash videos have been helpful during the process of my game because it shows me step by step how to do things.





  • Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty? What programming features are you most proud of in your game? I think that the most difficult thing was my maze scene. I had to convert each line to a symbol and put a hit test for each line.




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